RetroSpace Steam Achievements Guide: The Ultimate 100% Completion Roadmap

RetroSpace is what happens when a 1970s sci-fi paperback cover gets possessed. The Wild Gentlemen built it, Kwalee published it, and the pitch is gloriously weird: a ‘disco-punk’ space horror where your station has been swallowed by a sentient black hole. Mutants crawl through the corridors, time gets bent out of shape, and you pick how to deal with it. Slip through the dark like a ghost, or blast your way out and hope the ammo holds.

That freedom is exactly why the achievement list is so nasty. There are 29 Steam achievements, and some of them are self-imposed challenge runs that punish you for a single slip. If you’re a completionist, this one will test your patience, your nerves and your save-file discipline.

Here’s the whole roadmap: what each achievement wants, where people mess up, and how to get to 100% without burning 60 hours.

Games Like RetroSpace on Steam: The Ultimate Immersive Sim and Sci-Fi Horror Guide

The Quick Stats Before You Commit

DetailInfo
Total Achievements29
Difficulty7/10 to 8/10
Time to 100%25 to 35 hours
Playthroughs Needed2 to 3
Missable?Yes, challenge runs can be voided instantly

The catch is that several achievements flat-out contradict each other. You can’t run a pure stealth ghost game and a loud explosive rampage at the same time. Plan your runs before you start, or you’ll be replaying the intro on your third evening in a row.

RetroSpace Steam Achievements Guide: The Ultimate 100% Completion Roadmap

The Smart Way to Split Your Runs

Run 1: Explore, Fight, Learn the Station. Treat this as your sandbox. Poke into every corner, soak up the story, level your traits and figure out where the nasty encounters hide. This is where you knock out combat milestones like Better Than Therapy and stumble into the hidden, event-based unlocks. You are also memorizing the map, which pays off massively later.

Run 2: The Restriction Run. Now you know the layout, so it’s time to make life miserable on purpose. Warren Wrenchman (melee only) is the obvious pick. If you’re feeling spicy, stack it with This Is NOT the Way (no helmet). Fair warning: doing both together is brutal. Splitting them is perfectly fine and much better for your blood pressure.

Run 3: Ghost Mode. Save Never There for last. It needs total control over enemy patrols, lighting and noise, and by now you’ll have all of that in your head.

The Achievements, Broken Down

Never There

Finish the game in ‘ghost mode.’ No enemy of any kind may ever detect you.

This is the crown jewel and the one that will make you rage-quit at least once. One detection and the run is dead. Not ‘mostly dead.’ Dead.

What works:

  • Kill the lights. Shadows are your best friend. Shoot out or disable light sources so you can slide through dark stretches.
  • Handle cameras before you try to cross their sight lines.
  • Use distractions. Noise and environmental tricks pull enemies off their routes.
  • Study patrol loops. Watch a route two or three times before you commit.
  • Use stealth-oriented mutations if you have them. Anything that makes you harder to spot is worth taking here.

Quicksave constantly, and use separate slots. Nothing hurts like realizing you were spotted forty minutes ago and only have one overwritten save.

Warren Wrenchman

Finish the game using only the Power Wrench and the HyperBroom as weapons.

No guns. No projectiles. Just you, a wrench and a broom. Honestly, that’s the most RetroSpace sentence I’ve ever typed.

Put your upgrades into stamina, swing speed and melee damage. The Power Wrench is the workhorse: sneak up behind a mutant and land a charged heavy hit. The HyperBroom is your crowd-control tool for smaller, faster things that would otherwise nibble you to death. Never rush into open rooms. Pull enemies one at a time whenever you can.

RetroSpace Steam Achievements Guide: The Ultimate 100% Completion Roadmap

This Is NOT the Way

Finish the game in ‘no-HUD’ mode, meaning you never wear a helmet for the entire playthrough.

Without the helmet you lose the HUD, the crosshair, the clean readouts and the protections that come with it. You’ll judge your health by screen effects, audio cues and your character’s breathing. It’s atmospheric and stressful in equal measure.

This is a knowledge challenge, not a reflex challenge. If you haven’t already learned the station on Run 1, you will get lost, and you may walk straight into a radioactive hazard you’d normally spot from across the room.

Better Than Therapy

Get 50 kills by headshots.

The most relaxed entry on the list, and probably the most satisfying. Grab a precise ranged weapon, wait for mutants to fall into predictable walking patterns and aim for the head. On higher difficulties ammo is tight, so pair this with stealth: line up your shot from cover, take it, and don’t waste a bullet.

The Hidden Ones

Four achievements are secret, and the game doesn’t hand out clear instructions. Here’s what’s known about each:

AchievementWhat It Seems to Involve
Don’t CareStory progression and choices tied to the station’s central intelligence or the black hole itself
Evolutionary Dead-EndThe mutation system, most likely from going all-in on extreme genetic changes
The Master ExploderExplosives, especially wiping out several enemies with one big detonation
The RiteHidden lore and environmental puzzles, including cult-like shrines and strange rituals in abandoned sectors

For Don’t Care and The Rite, just keep pushing the main objectives and poke around anything that looks suspicious. For The Master Exploder, herd a group of mutants next to explosive canisters and let physics do the work. Do it on the exploration run, when nothing is at stake.

Tips From the Trenches

  • Look up. Vents, pipes and gaps above the ceiling panels are your friends. Skipping a fight entirely is faster and saves resources for your challenge runs.
  • Mind your footsteps. Metal grating is loud. Carpet and rubber flooring are much quieter. This matters a lot for the ghost run, so plan routes around the floor material.
  • Keep three manual saves minimum. Restriction runs are unforgiving, and a save from an hour earlier can rescue a run you’ve broken without noticing.
  • Don’t combine runs you don’t need to. Stacking restrictions sounds efficient until you’re on hour eight of a single chapter.

Final Verdict

The RetroSpace achievement list is a proper challenge, and it’s a fun one. It rewards patience, planning and actually understanding the game’s systems rather than grinding a counter. Run 1 to learn and clean up the easy stuff, Run 2 to suffer with a wrench, Run 3 to become a ghost. Do it in that order and you’ll have the full list without losing your mind.

Now grab your Power Wrench, kill the lights and try not to get seen. The black hole is waiting.

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