Over the Hill Meteorite Guide: How to Pull Meteorites and Farm Pebbles Fast

I’ve sunk a stupid number of hours into physics-heavy off-roaders, and Over the Hill from Funselektor Labs Inc. hooked me in about ten minutes. It’s not a racing game. You don’t clip a pickup and get a free reward. You crawl, you slip, you wedge your rig into a ditch, and then you winch yourself out like a hero. The June 2026 Demo made one thing clear: the whole loop runs on Pebbles, the in-game currency that unlocks vehicle upgrades. And one of the juiciest ways to earn them is hauling fallen meteorites out of the dirt.

Here’s the catch. The devs confirmed Pebbles pay for upgrades, but they never published a price table, a payout chart, or a ‘best farming route.’ So every number you see floating around the internet right now is either a guess or a Demo snapshot. I’ll tell you what’s confirmed, what’s just community lore, and where the gaps are.

Over the Hill Winch Guide How to Use the Winch and Recover Vehicles

The Official Five-Step Meteorite Pull

This is the developer-documented method, and it’s not optional. Skip a step and you’ll sit there burning tires for nothing.

  1. Park with room to run. Your rig needs open ground to drive away from the rock. Boxed in? Reposition first.
  2. Hook the winch to the back of your vehicle. Rear connection only. It gives your drive wheels the bite they need.
  3. Hook the other end to the meteorite. Make sure it’s properly attached before you put any tension on the line.
  4. Hold throttle and winch pull together while driving away. The winch drum and your drivetrain have to work as a team.
  5. Keep both inputs steady until it pops free. Under ideal conditions it breaks loose in a few seconds. That’s not a promise, though. Rock size, steep terrain, and multiplayer requirements all change the timing.

The winch-only approach is a trap. You need throttle and winch, together, every time.

Over the Hill Meteorite Guide: How to Pull Meteorites and Farm Pebbles Fast

Co-Op Meteorites: The Direct Connection Rule

Multiplayer is where things get spicy. The Demo showed that some meteorites in co-op lobbies are noticeably bigger than the solo ones, and one truck may not be enough. Sometimes you’ll need a second player. Sometimes the whole lobby.

The rule that trips up half the community: every helper runs their own cable straight to the meteorite. Three players means three rear-mounted winch lines, all attached to the rock itself.

What the devs explicitly don’t want you doing is daisy-chaining, where Player A hooks the meteorite and Player B hooks onto Player A’s bumper. It looks smart and feels logical, but the game doesn’t count that pull force toward the meteorite.

SetupResult
One vehicle, connected directlyWorks for standard meteorites
Two or more vehicles, each connected directlyThe required setup for large multiplayer meteorites
Helper connected only to another vehicleInvalid, not a recognized extraction

There’s also no visible size label on these rocks, no published player-count formula, and no weight-based calculation. My advice: if your rig strains and the rock won’t budge, don’t do math. Get another direct line on it.

Meteorite Won’t Move? Run This Checklist

Physics games can feel broken when they’re really just picky. Before you blame the build, audit your setup:

  • Check your anchor points. Line from the back of your vehicle to the meteorite body. Side or front hookups mess with the pull angle.
  • Use both inputs at once. Throttle plus winch. Always.
  • Inspect every co-op connection. Break up any vehicle-to-vehicle chains and give everyone a direct cable.
  • Call in more bodies. Big rocks may simply need more raw pull.
  • Report it if it’s still stuck. The devs want an in-game report with the exact map location and screenshots, because a bugged spot can’t be diagnosed from a text description.

Players have also griped about steep slopes, swampy marsh, and bad traction making pulls inconsistent. That’s community feedback, not official rules. The devs also don’t guarantee that a lower gear, a different approach angle, or a tweaked cable length will fix every stuck rock. Terrain management is half the job here, so pick your parking spot like it matters, because it does.

Finding Meteorites Without Driving Blind

Officially, the Demo announcement called meteorite recovery a core part of the loop and listed a meteorite radar among your tools. Shooting-star events also act as environmental hints that a new rock has dropped onto the map.

Beyond that, the community came up with a few tricks that worked during the Demo:

  • Hunt for glowing patches, especially at night or in dark forest biomes.
  • Use the raised photo-mode camera for a bird’s-eye view. It lets you scan a valley or desert for impact zones without gambling on a cliff drive.

Here’s the part that matters: there’s no official, fixed list of spawn locations and no guaranteed schedule. The Demo was a work-in-progress build, so don’t treat a June crater as a permanent address. A spot that paid out in the Demo may be empty in the final game.

Over the Hill Meteorite Guide: How to Pull Meteorites and Farm Pebbles Fast

Official Facts vs. Community Lore

Video comments and forum threads blur these two constantly. Here’s the clean split:

Confirmed by the devsCommunity observation only
Rear of vehicle connects directly to the meteoriteNight visibility and glow-spotting
Throttle plus winch pull togetherPhoto-mode camera scanning
Bigger co-op rocks need more players on direct linesTerrain approach tricks
Every helper runs a separate direct cableSlope and marsh difficulty reports
Pebbles unlock upgrades (official Demo announcement)

Community tricks can be genuinely useful, but they’re tied to how the physics behaved in one build. The developer instructions describe how the system is meant to work.

What We Still Don’t Know

The June 2026 Demo was a snapshot, not the finished game. These questions are wide open until launch:

  • Will meteorite spawn timings and crater locations change or go fully random?
  • Will the meteorite radar work the same way, or sit behind upgrades?
  • How many Pebbles does each rock pay out?
  • What will final upgrade prices look like?
  • How are multiplayer rewards split between participants?
  • Do looted meteorites respawn, or are they gone from that region for good?
  • Does your vehicle choice or engine upgrades change how many players a big rock needs?

My Take

I love that Over the Hill makes you earn your loot. A meteorite pull is a small puzzle and a small gamble: position, hook, throttle, pray. The co-op direct-line rule is the kind of detail that creates real ‘wait, why isn’t this working?’ moments, and then a satisfying ‘oh, that’s why’ when your whole lobby pops a monster rock out of the ground at once.

My only gripe is the missing numbers. Until the devs show actual Pebble payouts, farming is a guessing game. Treat your Demo notes as a starting point, test everything on the final map, and keep your winch cables straight.

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