MOGGED Looksmaxx or Die Low Graphics Settings Guide: Max FPS and Optimization
I’ve sunk a stupid number of hours into co-op horror, and MOGGED: Looksmaxx or Die from Sigma Labs is the weirdest thing I’ve played in years. I mean that as a compliment. It’s a 1–8 player proximity-chat horror comedy where you softmaxx by day, buy grooming gear, and brew questionable research peptides in your underground pharma dorm. Then at night you raid randomly generated frat parties while a rising looks quota hangs over your head. Miss it and you fall into hopelessness. On top of that, the party is crawling with 15 different enemies, and whatever hunts you in there has standards. It goes after the ugliest player in the room. Yes, really.
Here’s the catch for us budget players: in a game where one stutter means a monster catches you in a dark hallway, frame rate is your survival stat. Eight players, live proximity voice, physics everywhere, and dynamic lights all pile onto the same hardware. If you’re on a laptop, an older GTX, an RTX 2060, or any 6 GB card, stock settings will wreck you right when something starts stalking you.
So here’s everything I’d change to keep the game smooth and readable without turning it into a blurry mess.
How to Fix Aion 2 Purple Launcher Crash on PC: 2026 Complete Troubleshooting Guide
Official Requirements vs. Real Life
| Component | What Sigma Labs Lists |
|---|---|
| OS | Windows 11 64-bit |
| CPU | Intel Core i5-12400F or AMD Ryzen 5 5600 |
| RAM | 16 GB |
| GPU | RTX 3060 Ti 8 GB or RX 6700 XT |
| DirectX | Version 11 |
| Storage | 8 GB free |
| Extras | Microphone required for proximity voice |
The devs say it outright: cards with 6 GB VRAM or less should use low presets. The recommended spec targets 1080p on high, but in Early Access the game leans hard on the CPU in full 8-player extractions. VRAM also spikes when chemical effects, status overlays such as Gua Sha tracking and bone-smashing swelling, and dynamic lights all fire together. That’s where the frame rate dies.
Best In-Game Settings
Go through these one at a time. Some give you a huge boost, while others mostly help you see better.
| Setting | Recommended | Why It Matters |
|---|---|---|
| Display Mode | Fullscreen | Borderless adds input latency and eats VRAM the party maps need |
| Resolution | Native (1920×1080) | Drop to 1600×900 if you can’t hit 60 after everything else |
| Frame Limit | Match your refresh rate (60/144/240) | Uncapped, your GPU redlines in the apartment and throttles at night |
| VSync | Off | Adds mouse lag, which is brutal when you panic-aim a shotgun |
| Texture Quality | Low (4–6 GB) / Medium (8 GB) | MaxMart and the Frat House have tons of detailed label textures, and Low kills the 1-second hitches |
| Shadow Quality | Low | Roughly 15–20% more FPS |
| Per-Object Shadows | Off | Every ragdoll, hammer and dropped item casts its own shadow, and co-op stutters badly with it on |
| Post-Process | Low | Reflections, ambient occlusion and the peptide, beer and cortisol filters all live here |
| Anti-Aliasing | Low or Medium | High makes dark scenes mushy, while Low keeps monster silhouettes sharp |
| VFX Quality | Low | Blood, meat grinder particles, shotgun smoke and failed-batch gas clouds can drop you to single digits |
| View Distance | Medium | CPU-heavy, and Epic renders far-off trees you’ll never care about |
| Motion Blur / Lens Flare | Off | Tiny FPS gain, big visibility gain |
| Bounce Light | Off | About 8–10 FPS back, at the cost of slightly flatter lighting |
| World Decals | Off or 50% | Stops the engine caching thousands of permanent blood, footprint and trash textures |
My Hot Takes on These Settings
- Shadows and Per-Object Shadows are the big two. Flip those first and you’ll feel it immediately.
- Low anti-aliasing is an actual advantage. Enemies in the dark look crisper, which is the one time I’ll say low settings make you better.
- Bounce Light off is the cheapest 8–10 FPS you’ll ever get. The lighting gets a bit flat, but you’ll live.
- VFX on low is non-negotiable if you play in full lobbies. Chaotic fights with max particles are a slideshow.
Advanced Tweaks: Config File Edits
Still stuck under 60 FPS on a potato rig? MOGGED is built on Unreal, so you can force the renderer to drop its hidden extras.
Finding the Config Folder
- Press Windows Key + R.
- Type
%localappdata%and hit Enter. - Open the Mogged or SigmaLabs folder. The name depends on how the Steam Early Access build is structured.
- Go to Saved → Config → WindowsNoEditor.
- Open GameUserSettings.ini in Notepad.
Set these in the ScalabilityGroups section for the lowest-possible look:
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=1
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0Save it, right-click the file, hit Properties, tick Read-only, and apply. Otherwise the game may overwrite your changes the next time it boots.
Now open Engine.ini in the same folder and add this at the bottom to kill volumetric fog and trim the heavy post effects:
[/Script/Engine.RendererSettings]
r.VolumetricFog=0
r.Streaming.PoolSize=2048
r.DepthOfFieldQuality=0
r.BloomQuality=0
r.LightFunctionQuality=0
r.Shadow.DistanceScale=0.6What About Streaming Pool Size?
About the pool size: set r.Streaming.PoolSize to around half your VRAM. That’s 3072 for a 6 GB card and 2000 for a 4 GB card. Don’t crank it past what your card can actually hold or you’ll invite stutters instead of curing them.
Steam Launch Options
Right-click the game in your Steam Library, hit Properties, and paste this into Launch Options on the General tab:
-dx11 -USEALLAVAILABLECORES -high -nomansky -nojoy| Flag | What It Does |
|---|---|
-dx11 | Forces stable DirectX 11 and cuts the nasty shader-compile stutter you get with DX12 in Early Access |
-USEALLAVAILABLECORES | Lets the game use every physical and logical thread on your CPU |
-high | Gives the game high CPU priority |
-nomansky | Trims sky and far-horizon detail outside the playable area |
-nojoy | Stops controller polling, freeing a few cycles for the mandatory mic system |
Early Access builds change a lot, so if one of these flags does nothing on your version, just drop it. -dx11 is the one I’d keep no matter what.
Driver and Windows Setup
NVIDIA Control Panel
- Right-click the desktop and open NVIDIA Control Panel.
- Go to Manage 3D Settings → Program Settings and pick MOGGED.
- Set Power Management Mode to Prefer Maximum Performance so your clocks stop dipping in the quiet apartment sections.
- Set Texture Filtering – Quality to High Performance.
- Turn Threaded Optimization on.
- Set Max Frame Rate to your exact cap for steadier frame pacing.
AMD Adrenalin
- Open AMD Software and go to the Gaming tab.
- Select MOGGED: Looksmaxx or Die.
- Enable Radeon Anti-Lag to cut input delay at lower frame rates.
- Turn Radeon Chill off and set Texture Filtering Quality to Performance.
Windows 11
- Turn on Hardware-Accelerated GPU Scheduling: Settings → System → Display → Graphics → Change default graphics settings, then flip the toggle on.
- Set your power plan to High Performance in the classic Control Panel power options.
What You Can Actually Expect
Follow all of this and a 6 GB card that was stuck around 35–40 FPS with stutters can climb to a locked 60–90 FPS, with less heat and far less noise from your fans. Results depend on your CPU and lobby size, so treat those numbers as a target, not a promise.
The bigger win is clarity. Cutting bloom, blur, bounce lighting and piles of decals removes visual clutter, so you spot a stalker earlier and react faster. In a game where being the lowest-ranked face in the room gets you hunted down, a clean, responsive image is what keeps you alive long enough to hit your quota and finish the week’s extractions.
Go tweak your settings, grab your squad, and try not to be the ugliest one in the room.








